Written by Glenn Roadley, NatSCA Committee Member, Curator of Natural Science at The Potteries Museum & Art Gallery.
(Note: this article includes interactive games. If they don’t work, your organisation may have blocked game websites through your network)
You might think that playing video games falls at the opposite end of the hobby-spectrum when compared to getting engaged with nature. But the immersion and creativity allowed often provides many of the same benefits, and nature is used as inspiration for many of the most popular video games. In this way video games can become a gateway to learning about nature in the real world – did you know that the highest grossing media franchise of all time (step aside, Marvel) started as a video game about collecting fictional animals to help a scientist with their biological recording project? You’ve probably heard of it. And the Animal Crossing franchise, a game series where a core activity involves collecting insects and fish to donate to the local museum, has sold over 70 million copies.
Games like Pokémon and Animal Crossing show that natural science collections are already on to a winner when it comes to subject matter and gaming. The collections are full of characters and stories, and games should be considered as another way to provide access to these.
The benefits of games are well-established (stress relief, improvement of memory and development of problem-solving skills are among the benefits often cited) and Learning Through Play is already a central part of how museums engage with their audiences. Many museums have used computer games to bring their interpretation to life (https://www.museumnext.com/article/how-can-games-in-museums-enhance-visitor-experience/).
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